Each seat can be a human or one of five computer personalities.
House rules
Bid a quantity and a face for all dice on the table. Each bid must raise the last one: a higher quantity, or the same quantity of a higher face.
There is no "exact" call. Raise or call Liar.
1s are wild, unless any player is down to exactly one die. Then nothing is wild for that round and 1s can be bid as a face.
While 1s are wild, you bid on faces 2 to 6.
On a Liar call, all dice are shown. If the bid holds, the caller loses a die. If not, the bidder does. The loser opens the next round.
Lose your last die and you are out. The last player with dice wins.
The computer players
At the table every computer just shows as Computer. Their strategies are revealed when the game ends. Pick Mystery to let the game choose one in secret, so even the host does not know.
Aggressive jumps bids, bluffs often and calls Liar at the first doubt.
Passive makes the smallest safe raise and rarely challenges.
Random picks any legal move at random.
Poor forgets wild 1s, misjudges the odds and calls on a whim.
Expert works out the exact odds from its own dice and reads what other players' bids reveal.
Liar's Dice
Pass and play
Pass to player
Everyone else, look away. Your dice appear when you tap the button.